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Tie interceptor first order
Tie interceptor first order










tie interceptor first order tie interceptor first order

This does have the benefit of not having him forced to take a certain pilot talent in order to trigger his ability now (and hopefully they never re-print that particular talent,) and often results in many, many more turns with his full dial available. His pilot ability is somewhat changed from first edition, now requiring an opponent to be in his bullseye arc, rather than simply requiring that he gain a stress token, in order to gain his free focus token. It must be mentioned that his Initiative value of 6 is shared currently by only 1 other Imperial pilot, 3 Scum, 3 Rebel, and 1 each revealed from Resistance and First Order. We’ve got 4 pilots to choose from in this chassis, each bringing their own special talent to the table (yes, even the generics.)Īt 52 points, no pilot exemplifies the term “Ace” better than the Ace of Legend himself, Soontir Fel. All Interceptors naturally have the ability to perform a free, red boost or barrel roll after taking any other action. The TIE Interceptor’s ship ability, Autothrusters, helps with that mission by being the purest form of dual-action until Wave 2’s Poe Dameron hits the field. Unlike the Firespray-31, the Interceptor as a class, at least in wave 1, is a collection of pilots largely trying to do the same thing: Avoid enemy firing arcs as much as possible while still facing said enemies. No practice this week means another building blocks article, and since last time I promised Soontir he could come back to the blog, today’s article will be about the TIE Interceptor as a whole.












Tie interceptor first order